![]() Less overpowered downstab than in MW4 (some delay between hits but also stuns nearby enemies when you land can also use it to bounce on enemies (similar to MW3-4)) and boomerang sub weapon (low capacity and some enemies are resistant) Some sequence breaking possibilities (the ground pound makes you reach slightly higher and a bit further as you can move horizontally for a bit before it triggers - later on you can combine it with form switching to gain a lot more height and length, various puzzles have alternate solutions, more with clipping glitches)Īll forms stay useful throughout the game and there are some cool abilities (8-way continuous dashing (stamina-based, can do it 4 times in a row, can dash through most traps and enemies) in human form - gained right before the final dungeon, fast and smooth swinging mechanics and fast swimming (via boosting) as the frog, jump while dashing and dash on water surfaces (Wario Land/Sonic)+downstab & stomp in one as the lion - also gains upward dash/stomp in the volcano, carry and place/throw things (spring platforms, bombs, blob snail shells)+swallow fly enemies as the frog after gaining the ability to do so - can grab enemy drops with your tongue before getting it?, dash/tackle as the snake (lets you tackle through some blocks as well as through enemies) and stomping as the pig (stuns most nearby enemies and activates some switches, w all climbing in certain spots as the snake and flight as the dragon (both from WB3)) Great variation overall (one shoot 'em up-style level with a chase segment and an underwater boss (two other bosses also have a quick shoot 'em up phase), two on foot racing mini-games (obligatory), good mix of platforming/exploration/puzzling/combat, short escort segment, basic stealth segment, over the top boulder chase segment, spear training mini-game - similar to the bonus levels in IK+) Generally rewarding exploration for optional items with challenges leading up to them Very good puzzles and platforming challenges overall (room rotation in the temple - Bucky O'Hare had something similar?, timing puzzles that make you switch forms, sliding boxes on a rocking ship+water levels puzzles, bouncing on enemies in a certain order, lava fountains pushed down by sliding blocks, timing/physics puzzle with blocks you hit from below to help propel a rolling boulder forward and make it press a switch (and later on a puzzle where you create move and create platforms for boulders to clear a path of breakable blocks, there's also a pinball-like puzzle involving a boulder in the forest), flying dragon enemies as platforms for yourself and for a sliding block in the volcano - similar to SMW, password puzzle in the prison - similar to the quiz but more of a logical puzzle, possess furniture and use it to clear obstacles or move platforms in the mansion (there's also a couple of light reflection puzzles spanning more than one room here (and one in the lighthouse) - similar to Wind Waker), shrink and go inside some mechanisms/tools in the mansion to remove some obstacles, portal puzzle in the temple) Very good bosses overall (most have multiple phases, some play like minor puzzles) - satisfying deaths as well Teleport rod (teleport to any visited teleporter from pretty much anywhere - gained in the late mid-game) ![]() ![]() Good map system (shows basic layout (including a top down view world map behind the layout map) which is zoomable+save points+doors+chests and other points of interests, can also show an explanation of each icon as well as your collection/exploration percentage for that item (except for chests requiring multiple spell attacks to unlock which are symbolized by a question mark) cloud walking, MW1/3/4 sphinx - a bit easier here, MW4 controls (up- and downstab), transformations+platform creation+bonuses from wearing a full set of a certain gear type (MW2/WB3 though here it also has to be upgraded first) - most of the transformations are new here and platforms are temporary, MW2-3 shops, MW2-3 sub weapons/magic, MW2 gear system, MW1 hidden gold without the esoteric methods to make it appear, MW1-3 shield system (blocks projectiles, can block upwards here as well), etc.) Level Design-8 Frustration-7/8* Fun-8 Originality-7īlends most of the best elements of previous Wonder Boy/Monster World games together (WB1 etc.
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